Open the door to talk to the officers (A).
Pull the handle (B) to activate a HOP.
Play the HOP.
You receive the WARDROBE HANDLE (C).
Place the WARDROBE HANDLE on the wardrobe and pull it; take the FERRET TOY and COIN 1/4 (D).
Give the FERRET TOY to the ferret; take the OFFICE KEY (E).
Use the OFFICE KEY in the lock (F); turn the key and go through the door.
Touch anywhere on the scene.
Take the 2 Notes (G and H).
Take the EARPIECE (I) and GLUE (J).
Place the EARPIECE on the phone and then answer it (K).
Walk down and go out the door.