Nightmares from the Deep: The Siren's Call Walkthrough 3
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
- Examine the desk and select the screen; press the green button (A).
- Walk forward to the Hall.
-Talk to the Fisherman; examine the display case (B).
- Take the OFFICE KEY (C).
- Walk down to your Office.
- Examine the cupboard door; place the OFFICE KEY in the lock and turn it (D).
- Examine the book; take the SCISSORS (E).
- Walk forward to the Hall.
- Examine the Fisherman; use the SCISSORS on the rope (F).
- Select the rope and open the package (G).
- Examine the desk and select the screen; press the green button (A).
- Walk forward to the Hall.
-Talk to the Fisherman; examine the display case (B).
- Take the OFFICE KEY (C).
- Walk down to your Office.
- Examine the cupboard door; place the OFFICE KEY in the lock and turn it (D).
- Examine the book; take the SCISSORS (E).
- Walk forward to the Hall.
- Examine the Fisherman; use the SCISSORS on the rope (F).
- Select the rope and open the package (G).