Break the ice with the SCULPTING SET (Y); take the FROZEN KEY (Z).
Go into the Witchâ€™s Hut.
Put the FROZEN KEY in the fire and take out the CAGE KEY with the FIREPLACE TONGS (A).
Open the cage with the CAGE KEY (B); take the MOUSE and TRAP GLUE (C).
Go to the Village Swamp.
Give the TREE BARK to the ermine to receive a CORK.
Put the TRAP GLUE and CORK in the hole in the boat (D).
Cross the water.