Give the PASS to the sailor (F).
Select the bench (G).
Play the HOP to earn the CLOCKWORK MOUSE (H).
Walk down and enter the Shack.
Use the LAMP anywhere on the darkness.
Move the bottles and take the SCREWDRIVER (I).
Remove the cloth, use the CLOCKWORK MOUSE on the snake, and take the OAR (J).
Walk down. After the cut-scene, go forward.