Take the ROPE (W).
Talk to the girl (X) and chase away the crow (Y).
Zoom into the table; take the TAPE (Z), the GLOVE (A), and read the book (green).
Zoom into the gate; remove the wire with the GLOVE (B) and take the HORSESHOE (C).
Return to the Ship House.
Zoom into the left table and put down the HORSESHOE and the ROPE; take the GRAPPLING HOOK (D).
Zoom into the tree; throw the GRAPPLING HOOK at the branch (E).
Play the HOP.