Move the pins to the colored lights.
Move the red pin clockwise through the loop and past the wheel (1).
Move the green pin clockwise through the loop twice and to the top (2).
Move the red pin to the top (3).
Go down to the Basement.
Throw the FLARE into the darkness (Z).
Move the curtains (A) and go to the Side Room.
Take the HATCHET (B).
Go to the cell door and take the LIGHTER (C).
Talk to the prisoner.
Go to the Basement.
Open the crate with the HATCHET; take the KEROSENE and CHARCOAL (D).
Put the KEROSENE in the lamp and light it with the LIGHTER (E).