Combine the LIGHTER BROKEN and the LIGHTER PART (I) to get a LIGHTER.
? Combine the SICKLE BLADE and the SICKLE HANDLE (J) to get a SICKLE.
? Use the SICKLE to remove the ivy covering the gate (K).
? Open the gate and enter the building.
Pick up the SCISSORS (L).
? Read the paper (M) for Diary information.
? Pick up the MISTLETOE LEAVES (N).
? Play the HOS (O).
? Find the items on your list (P).
? The morphing objects are highlighted in red.
? The ALCHEMIC CONTAINER goes into your inventory.
? Look at the pile of books on the floor in front of the table (Q) to see a recipe.
? Zoom in on the table surface (R) to open an interactive area.