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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots!

Speak to the driver (S) and the gentleman (T).

Read the note; take the APPLE (U) and WINCH LEVER (V).

Lise the griffin on the sign (W); receive a PLANET 1/5-Go forward on the left.

Use the griffin on the sign: receive a PLANETS 2/5 (X).

Place the WINCH LEVER and the wheel on the winch; turn it (Y). Read the note; take the CAPTAIN S LOG (Z).

Give the CAPTAIN S LOG to the captain (A).

Select the Captain to trigger a puzzle.

Find the matches (l).

Starting layout is random.

Examine the crates on the right to trigger a HOP.