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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots!

Use the RUBBER GLOVE on the wires (0).

Take the FIGURINE (P).

Place the 2 FIGURINES on the gate for a mini-game (Q).

Solution (R): A left xA, B right x3, C left x6, A right x2, B right, C left, A right, B left, A left x2, B right x2, C right x6, A right x6, B left x5, C left x2, A left x2, C right x2, A left, B left x2, C right.

Use the SIGNET RING on the synfcol (S).

Walk forward.

Talk to the man (T); you receive the EMPTY BEAKER.

Open the door (U); walk through it.