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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots!

Place the AMBER on the ring; take the AMBER RING (V).

Use the CARD-FILE KEY in the lock; turn the key and look at the Note, then take the CHESSBOARD OPENER (W).

Return to the Art Block.

Use the CHESSBOARD OPENER on the lock; take the CHESS FIGURINE 1/2 (A).

Place the AMBER RING on the finger; take the CHESSMAN SYMBOL (B).

Return to the Art Gallery.

Place the CHESSMAN SYMBOL in the slot and twist the knob; take the Note, CHESS FIGURINE 2/2 and BOOK 1/3 (C).

Place the 2 CHESS FIGURINES on the board; take the EXPLORER’S MUSE and the SAFE DIAL (D).

Return to the Police Station.

Place the SAFE DIAL on the lock to activate a puzzle (E).