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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots!

Open the door to talk to the officers (A).

Pull the handle (B) to activate a HOP.

Play the HOP.

You receive the WARDROBE HANDLE (C).

Place the WARDROBE HANDLE on the wardrobe and pull it; take the FERRET TOY and COIN 1/4 (D).

Give the FERRET TOY to the ferret; take the OFFICE KEY (E).

Use the OFFICE KEY in the lock (F); turn the key and go through the door.

Touch anywhere on the scene.

Take the 2 Notes (G and H).

Take the EARPIECE (I) and GLUE (J).

Place the EARPIECE on the phone and then answer it (K).

Walk down and go out the door.