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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots!

Combine the LIGHTER BROKEN and the LIGHTER PART (I) to get a LIGHTER.

? Combine the SICKLE BLADE and the SICKLE HANDLE (J) to get a SICKLE.

? Use the SICKLE to remove the ivy covering the gate (K).

? Open the gate and enter the building.

Pick up the SCISSORS (L).

? Read the paper (M) for Diary information.

? Pick up the MISTLETOE LEAVES (N).

? Play the HOS (O).

? Find the items on your list (P).

? The morphing objects are highlighted in red.

? The ALCHEMIC CONTAINER goes into your inventory.

? Look at the pile of books on the floor in front of the table (Q) to see a recipe.

? Zoom in on the table surface (R) to open an interactive area.