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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots!

Examine the bushes and use a HUNTING KNIFE on them tu get the BRUSHWOOD. Take the WIZARD FIGURINE (P>

Go to On Zander's Mountain.

Examine the side of the steps and place the WIZARD FIGURINE on il to activate a puzzle (Q).

Move the wizards in the right spots to drive the Dragon into a blue zona

Sclcct a wizard and then sdcct an empty spot for the wizard to move to. Keep moving the wizards to block the dragon into one of the blue comers (R). If the dragon makes I the edge, the puzzle will restart.

"1'he solution is random.

Go up the steps to reach At the Mountain Top.

Take the PAPER SHEET (S).

Examine the niche; take the note and the DpOR HANDLE (T). t Return to the. Shack on the Marsh.

Zoom into the door ,and place the DOOR HANDLE on it Pull the door handle and go into the Forge (U).