Deadtime Stories Walkthrough

General Tips & Information

Deadtime Stories
  • From the main screen you may manage player profiles.

  • The options menu allows for the adjustment of music and sounds volume.

  • You may play this game in windowed or full screen mode.
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  • The type of cursor will indicate the type of action you may take.

  • A magnifying glass indicates that a closer look is necessary.

  • The claw cursor means that you can take an item or use an inventory item on it.

  • When the cursor changes from a triangle shape to an arrow with tails, you can move in that direction.

  • Should you get stuck, click on the pink potion bottle in the lower right corner.

  • During hidden object scenes, it will highlight one item from the list.

  • You can chose the task or puzzle that you need help with in the adventure or puzzle screens.

  • Hints are unlimited, but you must wait for the bottle to refill.

  • You may skip mini-games.
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  • The lower right corner has the pink hint potion bottle.

  • Click on the bottle for a hint.

  • Just above the hint bottle is the plant identification book.

  • Refer to this book when you don't know what a plant looks like for your potion.

  • The bottom center area is your inventory.

  • Move your cursor to the bottom to raise the items.

  • There are left and right arrows to allow scrolling through your items.

  • Just above the menu button in the lower left is the spell book.
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  • When you find recipes, they will automatically fill the pages.

  • Pages that have splotches and are unreadable will be found later in the game.

  • The green check mark next to an ingredient indicates that you have collected the item.

  • Use the arrows to turn the page.

Chapter One – Outside Jesse's Home

  • Spirits are blocking the entrance to Jesse's home.

  • She urges you to find her spell-book and the spell to banish the spirits.
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  • Once you arrive at Jesse's home, click on the the sparkling area on the far right for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – RED TWINE.
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  • Take the APPLE and the LEMON from the two trees.

  • Look at the close-up of the mail-box and open the door.

  • Take the INTRICATELY SHAPED BRASS PLATE.

  • Click on the large rock near the path to move it.

  • Look at the close-up of the hole underneath and take the EMPTY BOTTLE.

  • Move the boards away from the entrance to the workshop.

  • Click on the door way to enter the workshop.
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  • Inside the workshop, click on the sparkling area on the upper left shelf for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – KEY.
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  • Take the WATERING CAN.

  • Look at the close-up of the woven box and place the INTRICATELY SHAPED BRASS PLATE into the niche on the top.

  • Open the box and take the CLOVE and MINT.

  • Open the top left drawer of the desk and take the SALT.

  • Look in the lower left drawer for the book on plants.

  • The book will now appear next to the hint bottle.

  • From the same drawer, take the CLIPPERS.
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  • Look at the close-up of the yellow flower in the window.

  • Click on the snake several times until his mouth is open.

  • Use the APPLE on the snake to make the ENVENOMED APPLE.

  • Notice the sparkling area on the desk.

  • Look in the upper right drawer and notice the words “Open Me” appear to be burned in from below.

  • Use the KEY to unlock the bottom right drawer.

  • Open the drawer and click on the Spirit board to trigger a mini-game.
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  • Click on the letters to spell out “OPEN ME”.

  • Take the spell book that was hidden underneath the spirit board.

  • The spell book will now be found on the lower left of the screen.
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  • Exit the workshop and select the sparkling area in the lower right for a hidden object scene.

  • Locate all the items on the hidden object list.

  • Use the CLIPPERS to collect the inventory item – DEVIL'S SHOESTRING.
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  • Use the WATERING CAN on the patch of dirt to make the plants grow.

  • Use the CLIPPERS on the center plant to collect the Solomon's Seal.
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  • Enter the workshop and click on the sparkling area on the desk.

  • Look in the spell book and click on the instructions tab.

  • You need to place the 'conduit' in the center of the 'veve' or circle and the ingredients around the outside.

  • Once all the ingredients are in place, the loa will provide instructions on how to complete the spell.

  • Place the EMPTY BOTTLE in the center of the circle.

  • Put the DEVIL'S SHOESTRING, SOLOMON'S SEAL, ENVENOMED APPLE, SALT, CLOVE and MINT around the outer edge of the circle.

  • The remaining two ingredients are found on the shelf in this scene.

  • Take the HOLY WATER and GRAVEYARD ASH and add them to the circle.

  • When all the ingredients are in place, instructions will appear on how to prepare the potion.

  • Place the items in the left bowl in this order: GRAVEYARD ASH, HOLY WATER, SALT, MINT, CLOVE, SOLOMON'S SEAL, DEVIL'S SHOESTRING, and the ENVENOMED APPLE.

  • Click, hold and drag the stirrer counter-clockwise three times.

  • Pout the mixture into the EMPTY BOTTLE and tie the RED TWINE on the bottle to create the BANISH SPIRITS AMULET.

  • Exit the workshop and use the BANISH SPIRITS AMULET on the blocked gate.

Chapter Two – Inside Jesse's Home

  • All the spiritual residue on the window is blocking the light and preventing the spirits in the mirror from departing.
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  • Look at the sparkling area by the windows to see that no light is coming in.

  • Look at the close-up of the tea cup in front of the mirror.

  • Make note of the needle in the scalding tea for later.

  • The door on the right leads to the bedroom and the left door opens to the kitchen.

  • Click on the sparkling bag on the table for a mini-game.
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  • Click on the bag in the lower left corner to spill the tiles onto the table.

  • The object of this mini-game is to swap the tiles and discover the message.

  • Click on two tiles to swap locations.

  • When a tile is correctly placed, it will turn green.

  • Arrange the tiles to spell out: LIGHT A SPARK TO REVEAL MY FATE.

  • Exit the table and enter the right door.
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  • Click on the the sparkling area on the night stand for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – the PUMP from the perfume bottle.
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  • Take the PUMP HANDLE from the floor and the EMPTY VIAL from the mantle.

  • Look at the close-up of the music box on the bed.

  • Open the music box and take the PIANO KEY.

  • Look at the close-up of the saint on the table.

  • Use the EMPTY VIAL and the PUMP on the saint.

  • Click on the pump until the vial is filled with blue tears.

  • Take the TEARS OF A SAINT.

  • Exit the bedroom.
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  • Use the PIANO KEY to unlock the piano.

  • Open the piano and take the MATCHES to trigger a mini-game.
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  • The object of this mini-game is to repeat the three sequences played on the piano.

  • The three sequences are: E flat-C–G; C-F-D-G; B-E flat-D-C-E flat.

  • Take the WHITE PEPPER.
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  • Exit the house and click on the sparkling are on the right for a hidden object game.

  • Locate all the items on the hidden object list.

  • Use the CLIPPERS to collect the inventory item – ONION FLOWER
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  • Enter the workshop and select the sparkling area on the shelf for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – CAN OF OIL.
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  • Return to the house and enter the kitchen.

  • Select the sparkling area on the shelves for a hidden object screen.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – EMPTY JUG
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  • Open the lower left cupboard to find the WOODEN BOWL.

  • Open the drawer and take the WICK.

  • Place the PUMP HANDLE on the left side of the pump.

  • Place the JUG under the spigot.

  • Click on the handle to fill the jug and get the JUG OF WATER.

  • Use the WICK and the CAN OF OIL on the lamp.

  • Use the MATCHES on the LAMP to cause an explosion and knock some GARLIC down to the floor.
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  • Click on the sparkling area for another hidden object hunt.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – SPONGE.
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  • Exit the kitchen and return to the workshop.

  • Click on the sparkling area on the desk.

  • Place the WOODEN BOWL in the center as the conduit.

  • Place the ONION FLOWER, TEARS OF A SAINT, GARLIC, LEMON, WHITE PEPPER, and JUG OF WATER in the circle around the conduit.

  • After the instructions appear, place the items in the mixing bowl on the left in the following order: JUG OF WATER, TEARS OF A SAINT, GARLIC, WHITE PEPPER, ONION FLOWER, and LEMON.

  • Click, hold and drag the stirrer counter-clockwise twice.

  • Pour the mixture in the the WOODEN BOWL, then take the GREASE CLEANING MIXTURE.

  • Exit the workshop and return to the house.
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  • Click on the sparkling area near the window.

  • Place the GREASE CLEANING MIXTURE on the swirling area on the lower left.

  • Take the SPONGE from your inventory and dip it in the mixture.

  • Starting at the top pane, click, hold and drag the sponge in a circular motion.

  • If you don't start at the top, clean panes will get dirty again from drips.

  • You will need to dip the sponge for each of the 10 panes.

  • Click on the mirror to see that the spirits are gone.

Chapter Three – LaLaurie's Place

  • Mrs. LaLaurie has sent a servant to fetch Miss. Bodeen.
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  • You now have the use of a carriage.

  • Click on the carriage to travel and select your destination.

  • Select “Take me to LaLaurie's Place.”
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  • Jessie tells you of 8 spirits trapped here and ads the Reveal Spirits spell to the spell book.

  • If you need to return to Jesse's home, click on the carriage.

  • Take the BUCKET and the DIRT.

  • Make note of the dovecote and the cellar door.

  • Move your cursor to the right edge of the screen and click when the arrow appears to travel to the gazebo.
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  • Travel north from the gazebo to the river.

  • Click on the sparkling area for a hidden object screen.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – ROPE.
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  • Use the BUCKET on the oven th collect the ash and get the ASHES BUCKET.

  • Look at the closeup of the tree.

  • Use the vial on the tears to collect the VIAL OF BLOOD.
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  • Return to the back of the house and look at the close-up of the cellar door for a mini-game.

  • Use the ASHES BUCKET on the doors to make the letters written in water appear.

  • Click on SAL-VA-TION to open the cellar doors.
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  • Inside the cellar is another mini-game.

  • The object of this mini-game is to turn the mirrors to scare away the rats.

  • Click on mirror A twice- you should hear a squeal.

  • Click on mirror A once, mirror C twice, and mirror B once.

  • You will hear a second squeak.

  • To scare the last rat, click on mirror B trice.
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  • Click on the sparkling area for a hidden object screen.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – SULFUR.
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  • Look at the close-up of the dove cote.

  • Pour the SEEDS into the funnel at the top of the dovecote.

  • Flip all the levers to close all the doors.

  • Number the tie-off points from 1-7, going left to right.

  • Take the rope from you inventory and use it on points: 1-2-3-4-5-3-6-2-5-6-7.

  • The FEATHER will go automatically into your inventory.
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  • Return to the river and select the sparkling hidden object scene.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – METAL CUTTERS.
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  • Walk south to the gazebo area.

  • Use the CLIPPERS to take the LILY.

  • Use the METAL CUTTERS on the lock of the chest.

  • Take the SAW and the WHITE DYE.
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  • Return to the back of the house and look at the close-up of the beam on the porch.

  • Use the SAW on the beam to take the BRUSH.

  • Click on the carriage, then click on the phrase, “Take me to Jessie's home.”
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  • Enter the workshop and click on the sparkling desktop.

  • Place the WHITE DYE, LILY, FEATHER, SULFUR, DIRT, AND 3 DROPS OF BLOOD IN THE CIRCLE.

  • After you place the WHITE DYE in the circle, the can is returned to your inventory.

  • Place the CAN in the center of the circle.

  • After the instructions appear, place the items in the bowl in the following order: WHITE DYE, DIRT, SULFUR, LILY, FEATHER, and 3 DROPS OF BLOOD.

  • Click, hold and drag the stirrer clockwise three times.

  • Pour the mixture into the can and take the SPIRITS REVEALING MIXTURE.

  • Exit the workshop and take the carriage back to LaLaurie's place.
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  • Place the SPIRITS REVEALING MIXTURE on the stone with the swirls.

  • Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.

  • Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.

  • A pop-up tells you that there are 2 spirits here.

  • If you wave the brush over the scene you will see a flash of the spirit and hear a moan.

  • Wave the brush over the spirits with the BRUSH until each is visible.

  • There is one spirit by the whipping post and the other is standing on the well.

  • Once the BRUSH goes back into Your inventory, click on each spirit to release them and find each of their TRIANGLES for the spirit lock.

  • Take the SPIRITS REVEALING MIXTURE and enter the cellar.
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  • Place the SPIRITS REVEALING MIXTURE on the pile of plates with the swirls.

  • Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.

  • Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.

  • A pop-up tells you that there is 1 spirit here.

  • If you wave the brush over the scene you will see a flash of the spirit and hear a moan.

  • Wave the brush over the spirit with the BRUSH until it is visible.

  • The spirit is at the bottom of the stairs.

  • Once the BRUSH goes back into your inventory, click on the spirit to release it and find its TRIANGLE for the spirit lock.

  • Take the SPIRITS REVEALING MIXTURE and enter the cellar.
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  • Place the SPIRITS REVEALING MIXTURE on the stone with the swirls.

  • Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.

  • Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.

  • A pop-up tells you that there are 4 spirits here.

  • If you wave the brush over the scene you will see a flash of the spirit and hear a moan.

  • Wave the brush over the spirits with the BRUSH until each is visible.

  • The spirits are located on the right and left side of the crying tree trunk, hanging in the noose and the fourth is by the fishing gear.

  • Once the BRUSH goes back into your inventory, click on each spirit to release them and find each of their TRIANGLES for the spirit lock.

  • Take the SPIRITS REVEALING MIXTURE and go to the gazebo.
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  • Place the SPIRITS REVEALING MIXTURE on the stone with the swirls.

  • Take the BRUSH from your inventory and use it on the SPIRITS REVEALING MIXTURE.

  • Note- click on the bowl with the cursor, not where the tip of the brush hits the bowl.

  • A pop-up tells you that there is 1 spirit here.

  • If you wave the brush over the scene you will see a flash of the spirit and hear a moan.

  • Wave the brush over the spirit with the BRUSH until it is visible.

  • The spirit is at just on the right of the gazebo.

  • Once the BRUSH goes back into your inventory, click on the spirit to release it and find its TRIANGLE for the spirit lock.

  • Take the SPIRITS REVEALING MIXTURE and enter the cellar.
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  • Now that you have all eight TRIANGLES from the spirits, click on the gazebo to see the spirit lock.

  • Place the eight TRIANGLES into the lock.

  • The letter on each TRIANGLE corresponds to the first letter of a name on the lock.

  • Once the triangles are in place, click, hold and drag the lock counter-clockwise three times.

  • Delphine LaLaurie wants Jessie to make sure that Mrs. Anton is unable to attend any functions in the season.

Chapter Four – The Cajun Swamp

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  • Take the carriage and head to the Cajun swamp.

  • Mambo Marie want you to find her blue anole, but you need to appease the gators first.

  • Take the three blood oranges.

  • Note the location of Marie's house.

  • Take note of the doll's head.

  • Look at each of the gators and note any unusual attributes.

  • Head right to go deeper into the swamp.
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  • Click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – MAGNET.
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  • Look at the close-up of the washtub.

  • Take a BLOOD ORANGE from your inventory and click on a leech when it surfaces.

  • Throw the leech and orange into the water.

  • Repeat this for the other two leeches.

  • Click on the washtub's handle to retrieve the TABLECLOTH.
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  • Take the four items hanging on the laundry line.

  • Click on the skeleton and he will release the PIPE.

  • Take the PIPE.

  • Look inside the panel on the side of the washtub.

  • Take the THREAD and the BOTTLE OF MOONSHINE.

  • Make note of the bird with the fish.
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  • Return to the carriage and go to Jessie's home.

  • Enter the house and look at the close-up of the teacup.

  • Use the MAGNET to take the needle.

  • It will automatically combine with the THREAD to become the SEWING KIT.
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  • Take the carriage back to the swamp and return to the washtub area.

  • Click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – MIRROR.
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  • Walk up to go deeper into the swamp.

  • Look at the close-up of the boat.

  • Place the TABLECLOTH and the other laundry items on the boards to make a sail.

  • Use the SEWING KIT to finish the sail.

  • Click on the boat to place it in the water.

  • Click on the boat again and it will take a trip to the mango tree and bring back a MANGO.
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  • Click on the sparkling hidden object area where the boat was originally..

  • Locate all the items on the hidden object list.

  • Collect the inventory item – TRUMPET.
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  • Take the MANGO and give it to the BLUE ANOLE.

  • Take the BLUE ANOLE.

  • Use the CLIPPERS to take the ORCHIDS.

  • Look at the portrait and notice that the gator have similar attributes.

  • Return to the front of the swamp where the gators are waiting.

  • Immediately, return to the boat.
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  • Click on the sparkling hidden object area where the boat was originally..

  • Locate all the items on the hidden object list.

  • Collect the inventory item – LOLLIPOP.
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  • Give the gator with the flowered hat the ORCHIDS.

  • The gator with the cattail wants the PIPE.

  • The TRUMPET will make the gator with the mustache happy.

  • The toothy gator wants the MIRROR.

  • MOONSHINE is what the gator with the red nose is looking for.

  • Give the LOLLIPOP to the crying gator.
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  • Now that the path is clear, click on the porch.

  • Take the BOAT HOOK.

  • Place the BLUE ANOLE on the rug.

  • Mambo Marie warns Jessie against cursing Mrs. Anton and suggests a medicine to make her sick instead.

  • Exit to the carriage and travel the the French Quarter.

Chapter Five- The French Quarter

  • Walk straight ahead to the well area.

  • Look at the wooden sign on the left building and take the CLOCK HANDS.

  • Return to the main street.
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  • Walk to the left to enter the apothecary.

  • Select the sparkling area on the the scales for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – BAKING SODA.
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  • The pharmacist will not talk to you until his pharmaceuticals are in order.

  • You can look at the sparkling mini-game on the right, but you are missing a few items.

  • Take the BINOCULARS from the right counter and leave the shop.
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  • Take the HORSESHOE and the COBBLE.

  • Look at the news sign and note the names: Joseph, Rainie, and Alfonse.

  • Make note of the name on the street: Esther.

  • Throw the COBBLE at the lamp.

  • Use the BINOCULARS on the broken lamp and read the name: Elfi.

  • Put the CLICK HANDS on the clock and open the face.

  • Use the BINOCULARS on the open clock to read the name: Nathan.
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  • Walk straight ahead to the well area.

  • Look at the name on the left building: Elijah.

  • Look at the name on the street behind the well: Ezra.

  • Look at the name on the right building: Chance.

  • Place the HORSESHOE on the wheel.

  • Use the BINOCULARS to take a closer look and see the name: Bessie.

  • Now that you have collected 10 names, click on the well for a mini-game.
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  • Using the cursor on the arc of letters, spell out each of the 10 names.

  • Once you have entered a correct name, it will stay in place.

  • If you make a mistake the slot will clear and you will have to start the name over.

  • Once all 10 names are entered, exit the scene.
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  • Now that the spell is broken, the well lid has been removed.

  • Click on the well to lower the bucket.

  • The second click will raise the bucket.

  • Click again to see a cut-scene with Jessie and one of Mrs. Anton's servants.

  • Click on the bucket for a close-up and take the MRS. ANTON'S KEY.

  • Return to the main street and use MRS. ANTON'S KEY to open the red house on the right.
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  • Select the sparkling area on the table for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – IODINE.
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  • Look at the close-up of the doctor's bag.

  • Take the MORPHINE and the LAUDANUM.

  • Make note of the book on poisons and antidotes.

  • Mrs. Anton's spirit is too distraught to allow you to look at anything near her.

  • Exit and return to the apothecary.
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  • Click on the sparkling area on the right for a mini-game.

  • The object is to put the pharmaceuticals in their proper place.

  • Take the MORPHINE, IODINE, and LAUDANUM from your inventory and place them on the empty nooks.

  • Read the instruction as to where items must be placed in this logic problem.

  • Hint- start with instructions such as “The leeches go in slot 35.”

  • When a item is in the correct slot, it will lock in place.

  • The top row solution is: quinine, chloral, aconite, willow bark, strychnine, and ethyl ether.

  • The second row solution is: laudanum, iodine, alcohol, chloroform, mercury, and ipecac.

  • The third row should be: morphine, belladonna, ammonium, aspirin powder, triline, and leeches.

  • The pharmacist identifies the poison.

  • Take the ACONITE from the top row.

  • Exit the mini-game.
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  • Select the sparkling area on the table for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – ASPIRIN.

  • Exit the shop and return to Mrs. Anton's home.

  • Look in the doctor's bag at the poisons and antidotes book to get the spell you need.

  • Exit to the carriage and return to Jessie's home.
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  • Select the sparkling area on the table for a hidden object area.

  • Locate all the items on the hidden object list.

  • Use the CLIPPERS to collect the inventory item – YELLOW MONKSHOOD.
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  • Enter the workshop and select the spell area.

  • Place the ASPIRIN, YELLOW MONKSHOOD, BAKING SODA, and ACONITE in the outer circle.

  • Once you place the ACONITE in the outer circle, the packet will return to your inventory.

  • Place the EMPTY PACKET into the center of the circle.

  • After the instructions appear, place the ingredients in the bowl in this order: ASPIRIN, BAKING SODA, YELLOW MONKSHOOD, and the ACONITE.

  • Click hold and drag the stirrer counter-clockwise twice, then clockwise twice.

  • Pour the mixture into the packet.

  • Take the packet and return to Mrs. Anton's house.
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  • Use the ACONITE ANTIDOTE on the teacup.

  • You can now read Mrs. Anton's journal.

  • During the cut-scene, Delphine LaLaurie refuses to pay Jessie.

  • She drops her lipstick by the gazebo.

  • Exit to the carriage and travel to the cemetery.

Chapter Six – The Cemetery

  • Jessie wants revenge on Mrs. LaLaurie and begs you to find the curse.
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  • Click on the boy ghost to learn he had lost his ball.

  • The girl ghost want her doll back.

  • Take the DOOR BELL and the SKULL.

  • Place the DOORBELL on the building and click to ring the bell, then enter.
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  • Look at the large chest and find it reads, “To open the voodoo chest, make the skulls obey.”

  • Note the cat on the table guarding the skull with the hat.

  • Look at the right shelves and take the CHALK.

  • Use the SKULL on the the other skulls in the rear to open a mini-game.
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  • Per the instructions on the chest, you have to make the skulls obey.

  • Each skull speaks a syllable.

  • To solve this mini-game, make the skulls say, “ I listen and obey.”

  • Click on the skulls in this order: white- green- red- yellow- blue- orange.

  • Take the VOODOO KEY.

  • Exit to the room and use the VOODOO KEY on the trunk.

  • Look inside and find the curse.

  • Exit to the carriage and return to the Cajun swamp.

  • Walk left to the wash tub area.
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  • Select the sparkling area by the skeleton for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – BALL.
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  • Walk up to the boat area.

  • Select the sparkling area by the skeleton for a hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – DOLL WITHOUT HEAD.

  • It will automatically combine with the DOLL HEAD to make the BABY DOLL.

  • Exit to the carriage and return to the cemetery.

  • Give the BABY DOLL to the girl ghost and she will give you a gate cube.

  • Give the BALL to the boy ghost and he will also give you a gate cube.

  • After the boy ghost flies away, take the SLINGSHOT.
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  • Use the blocks on the gate to activate a mini-game.

  • Spin each block to spell out the phrase, “All men end here.”

  • Each letter will turn purple and lock into place when correct.

  • Enter the cemetery.
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  • Take the CAGE, COCONUT, VOODOO DOLL and MOSS.

  • Clear the remaining items out of the circle.

  • Take the carriage and return to the Cajun swamp.
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  • Walk right to the wash tub scene.

  • Use the SLINGSHOT on the Bird with the fish.

  • Take the FISH and the TWO STICKS.

  • Return to the carriage and travel back to the cemetery.

  • Enter the building to the left of the gate

  • Give the FISH to the cat.

  • Take the hat off the skull then take the BOTTLE OF RUM.

  • Exit the building and enter the gate.
Deadtime Stories
  • Take the CHALK and trace the lines of the circle.

  • Make sure to color the arrows on the outer edge.

  • Place the COCONUT, BOTTLE OF RUM, and the CAGE in the circle around the VOODOO DOLL.

  • The mean spirits steal the doll so we must make another.

  • Exit to the carriage and travel to the French Quarter.
Deadtime Stories
  • Enter the apothecary and click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – MUSLIN BANDAGE.
Deadtime Stories
  • Go to Mrs. Anton's house and click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – TWO BUTTONS.

  • Exit to the carriage and travel to LaLaurie's place.
Deadtime Stories
  • Enter the cellar and click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – HAIRBRUSH
Deadtime Stories
  • Walk to the gazebo and take the LIPSTICK.
Deadtime Stories
  • Walk to the river and click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – PIECE OF DRESS.

  • Exit the the carriage and travel to Jessie's home.
Deadtime Stories
  • Walk to the bedroom and click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – STRING.

  • Exit the the house and enter the workshop.
Deadtime Stories
  • Click on the sparkling hidden object area.

  • Locate all the items on the hidden object list.

  • Collect the inventory item – GLUE.
Deadtime Stories
  • Select the sparkling spell area.

  • Place the TWO STICKS in the center of the circle.

  • Around the outside of the circle place: SEWING KIT, GLUE, TWINE, HAIRBRUSH, PIECE OF DRESS, TWO BUTTONS, LIP STICK, MOSS, and MUSLIM BANDAGE.

  • Once the instructions appear, use the TWINE to tie the sticks together then add the moss.

  • Next use the MUSLIM BANDAGE then the SEWING KIT.

  • Use the LIPSTICK for the mouth.

  • Use the GLUE and the TWO BUTTON to make the eyes.

  • Place the HAIRBRUSH on the head to give it hair, the add the PIECE OF DRESS.

  • Exit to the carriage and return to the cemetery.
Deadtime Stories
  • Enter the gate and place the VOODOO DOLL in the center of the circle.

  • Jessie finally gets her revenge.

Congratulations! You have completed Deadtime Stories!